Now, in FCP there is the the "Balance color" function that seems to automatically color correct, and I think it "automatizes" the operation that I described in the previous paragraph - which make sense, being always the same process.Then, in L23 of the ripple training, it is mentioned that LUTs are used for correcting the color due to the curve that camera manifacturers "hard-code" inside different cameras models. The process of color correction through the exploitation of such tools is rather mechanical. by adjusting the exposure first and then the color with the help of tools like waveform, RGB parade, vectorscope, etc. So far, and in theory independently of FCP, I looked different videos that explains how to color correct your clips with some sort of "scientific" method, i.e. The Lumetri tool also supports 3D LUTs.I am following the core ripple training and in L23 LUTs are mentioned whereas in previous lessons the "Balance color" function has been explained. It also has a few different layouts so that whatever software yor previously came from it will still feel familiar. The Lumetri color panel gives editors a huge amount of color manipulation and options to customize and create a variety of different looks and feels to your project. With a basic understanding of how to color correct and grade your footage you can dramatically enhance and bring your image to life. Premiere Pro also has a dedicated color correction workspace that you can customize completely to your workflow. You can adjust white balance, exposure, contrast, highlights, shadows, saturation, ects and all can be activated with keyframes. Their most impressive tool is the Lumetri color tool which offers a huge amount of color manipulation like HSL Qualifier which FCPX does not offer. They offer pro-level color correction tools with powerful features that editors can now access in their workspace where previously it was in a separate software. When it comes to color correction Premiere Pro definitely has more traction compared to not just Final Cut Pro but most other applications. You can create multiple control points allowing you to adjust each of the primary colors to a very specific point and gives an incredible insight to monitor your color usage. When using it you can adjust luma, red, green, and blue channels and also other colors by using the eyedropper tool. The color curves is another powerful but basic tool Final Cut and most other softwares provides. It is surprisingly powerful and intuitive making it a fast and easy tool to use. You can also separately adjust the brightness, saturation, shadows, midtones, or highlights for each wheel. It has control pucks in the center that allows you to move an image towards red, green, and blue. The color wheel is the classic, old-school way to digital color correction. This made it a game changer by adding color wheels, curves, hue/saturation curves, and support for LUTs. With this new update it greatly improved and expanded the tools and features of what Final Cut provided with color. Then on Dec 14th, 2017 Apple released Final Cut Pro X (10.4) a new version with the most significant changes being targeted towards color. Compared to a tradition color wheel the color board showed the same information but in a flat liner view as mentioned above. The only problem with this was if you have experience using photo editing or professional color correction applications it might feel quite foreign to you. The color board is a simple linear view of your color settings which makes it easy and intuitive for a first time user. Since the start of Final Cut Pro it has always included color correction by allowing the user to use a tool called the color board.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |